Exports all Empty, Mesh and Armature objects in the current scene except those in excluded collections. The full hierarchy is properly preserved and exported, including local positions and rotations.
Next, we will create a trigger in Unity that functions to trigger an event or condition within the scene. This trigger is very useful in creating dynamic and interactive gameplay. You can determine ...
Combine - allows you to combine two arrays of UV coordinates into one array (provided that these two are two-dimensional). The X and Y fields of the second array will be written to the Z and W fields ...
This is an experiment to generate a cubic voxel chunk mesh as efficiently as possible. This is insanely fast, meshing and drawing at around 650 FPS on my RTX 4090. The mesh generation itself is much ...
Engine4D is a set of scripts, tools, and extensions to Unity for developing 4D (or even 5D) games. This engine is the core of 4D Golf and contains everything you need to create your own higher ...
voxul is a voxel system and editor tool for Unity 3D. This project consists of both a runtime framework for handling and rendering voxel data, and an editor tool for painting and modifying voxel data ...
Mesh Combiner Tool is a Unity Editor extension that lets you merge meshes (and their children) into a single optimized mesh at editor time. It is useful for reducing draw calls and improving ...
The project is an implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm to check for intersections between custom mesh colliders. A working demo is available in the releases.
Monster Attack is a demo project for how to make a game with EZ engine. It is heavily inspired by the immensely fun tower defense game Orcs Must Die! (go check that out too!). The demo is meant both ...
Import Pin From Blender Import our bowling pin from Blender* Learn about render and collider meshes. Create a pin prefab. Lay-out all 10 bowling pins on the floor. Useful Links * Find out more at ...
Mesh Colliders are permitted as long as they are used sparingly and are very low poly (under 1,000 triangles). For example, using Mesh Colliders for flat flooring, flat walls, dectorative objects, or ...
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