Omnivision has claimed the smallest and lowest-power global shutter (GS) image sensor for eye and face tracking in AR/VR/MR consumer headsets and glasses with the introduction of the 2.2-micron (µm) ...
A team of researchers in China has developed a remarkable device to allow people with limited mobility to use computers and ...
At WWDC today, Apple showed off its Vision Pro VR/AR headset. The device is powered by the company’s own M2 chip, but in order to do the real-time processing from the company’s wall of sensors, Apple ...
Matti Robinson is a veteran of the industry originally from Finland, with nearly 20 years of writing and editing experience. His love for gaming started with the Commodore 64 and grew with each ...
Among social VR platforms, VRChat is known for being remarkably flexible thanks to how it lets its users import custom avatars built using standard game development tools. Now the company is releasing ...
A new custom sensing solution enables precise, responsive, and context-aware motion tracking for smart glasses at an ultra-low-power consumption. That ensures high-accuracy head tracking, stable image ...
Overview: Leading VR companies are advancing spatial computing, AI integration, and immersive experiences across gaming, ...
The team from the Sensing, Interaction & Perception Lab at ETH Zürich, Switzerland have come up with TapType, an interesting text input method that relies purely on a pair of wrist-worn devices, that ...
This is what happens when people my age — longing for the simpler days of slamming their fists on their Apple II keyboards in a fit of rage after crashing into a breakdancer on the sidewalk – pay ...