A new mini gaming PC benchmarking tool has just been released, and it's designed to push your hardware to its limits. Featuring five times the ray tracing demands of its predecessor, the new 3DMark ...
Microsoft has devised a system to massively reduce the amount of VRAM required by ray tracing in games, potentially meaning that we don't need to keep piling more and more memory onto future graphics ...
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Doom Eternal ray tracing analysis - AMD vs Nvidia!
Doom Eternal's rtx patch went live this week and today Dominic puts it to the test. We look at image quality with and without ...
GPU Score has recently launched a innovative cross-platform ray tracing benchmark named Breaking Limit. This innovative tool is designed to assess the performance of a wide range of ray tracing ...
Today we're checking out Resident Evil Village, which releases this Friday May 7th. Dominic benchmarks over 25 GPUs at 1080p, ...
In brief: Apple Silicon processors can run demanding AAA games like Resident Evil, Assassin's Creed, and Baldur's Gate 3 at high frame rates, but Cyberpunk 2077 is on another level. The bleeding-edge ...
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Keeping itself at the forefront of encouraging GPUs to melt through sheer exertion, UL benchmarks has launched the next version of its Solar Bar benchmark: the Extreme edition. This version is far ...
Although AMD makes some of the best graphics cards, there’s one thing it has always struggled with when compared to Nvidia: ray tracing. Even though RDNA 3 brought some improvements in that regard, ...
Abhinav Sharma is a contributor for GameRant from India. He specializes in crafting concise lists and comprehensive guides. While he has a passion for cinematic story-driven games and multiplayer ...
Ray tracing and path tracing sound similar — and technically, they are. Both methods simulate how light travels in a 3D environment, but the way they work and the results they produce are completely ...
EA has set a line for Battlefield 6 that may hint at their future plans for the franchise. Ripple Effect Studio Technical Director Christian Buhl said this in an interview with Comic Book: No, we are ...
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