With GPU architectures changing from being entirely graphics-focused and game rendering relying increasingly more on compute shaders, rather than classic vertex and pixel shaders, DirectX12 has gained ...
Shader Model 5.0 is old, having come out in 2009 with DirectX 11. It's long overdue for some innovation and a few changes to make it better than it is. Sure, games look great using the underlying ...
At GDC 2015 Cloud Imperium Games Director of Graphics Engineering Alistair Brown hosted a panel on Star Citizen's advanced visual effects, and it included some rather interesting informationand ...